Augmented And Virtual Reality

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AUGMENTED AND VIRTUAL 3164905
FREE PDF 3164905
Code: 3164905 Credits: 4 Semester 6 CS-Design

Augmented And Virtual Reality

Get the full GTU study material, English & Gujarati textbook PDFs, syllabus curriculum, and solved previous year question papers.

Augmented And Virtual Reality Syllabus — Unit-wise Content

The official GTU curriculum for Augmented And Virtual Reality (subject code 3164905) as prescribed for CS-Design · Semester 6 divides the course into 6 units, covering 75 listed topics. The unit-wise breakdown below is read from the GTU syllabus document for this subject code, so you can check what the course actually covers before deciding which papers to attempt.

Download the official syllabus PDF (3164905)

Unit 1 Introduction of Virtual Reality

8 lecture hours

  • Fundamental Concept and Components of Virtual Reality
  • Primary Features and Present Development on Virtual Reality
  • Computer graphics
  • Real time computer graphics
  • Flight Simulation
  • Virtual environment requirement
  • benefits of virtual reality
  • Virtuality and Immersion
  • Current trends and state of the art in immersive technologies
  • developing platforms and consumer devices
  • Scientific Landmark 3D Computer Graphics: Introduction
  • The Virtual world space
  • positioning the virtual observer
  • the perspective projection
  • human vision
  • stereo perspective projection
  • Colour theory
  • Simple 3D modelling
  • Illumination models
  • Reflection models
  • Shading algorithms

Unit 2 Interactive Techniques in Virtual Reality

8 lecture hours

  • From 2D to 3D, 3D space curves
  • 3D boundary representation Geometrical Transformations: Introduction
  • Frames of reference
  • Modeling transformations
  • Scaling the VE, Collision detection Generic VR system: Introduction
  • Virtual environment
  • Computer environment
  • VR technology
  • Model of interaction
  • VR Systems

Unit 3 Visual Computation in Virtual Reality

8 lecture hours

  • Animating the Virtual Environment: Introduction
  • The dynamics of numbers
  • Linear and Nonlinear interpolation
  • the animation of objects
  • linear and non-linear translation
  • shape & object inbetweening
  • free from deformation
  • particle system
  • Physical Simulation: Introduction
  • Objects falling in a gravitational field
  • Rotating wheels
  • Elastic collisions
  • simple pendulum
  • Flight dynamics of an aircraft

Unit 4 Augmented and Mixed Reality

9 lecture hours

  • technology and features of augmented reality
  • difference between AR and VR, Challenges with AR, AR systems and functionality
  • Augmented reality methods
  • visualization techniques for augmented reality
  • wireless displays in educational augmented reality applications
  • mobile projection interfaces
  • marker-less tracking for augmented reality
  • enhancing interactivity in AR environments
  • evaluating AR systems

Unit 5 Multiple Models of Input and Output Interface in Virtual

  • Reality Human factors: Introduction
  • the eye, the ear, the somatic senses
  • VR Hardware: Introduction
  • sensor hardware
  • Head-coupled displays
  • 9 20 3164905 GUJARAT TECHNOLOGICAL UNIVERSITY Program Name: Bachelor of Engineering Level: UG Branch: Computer Engineering Course / Subject Code : 3164905 CC Course / Subject Name : AUGMENTED AND VIRTUAL REALITY w.e.f. 2024-25 http://syllabus.gtu.ac.in/ Page no. 1 of 2 Acoustic hardware
  • Integrated VR systems
  • VR Software: Introduction
  • Modeling virtual world
  • Physical simulation
  • VR toolkits
  • Introduction to VRML
  • Input -- Tracker
  • Digital Glove
  • Movement Capture
  • Video-based Input
  • 3D Menus & 3D Scanner etc
  • Output -- Visual /Auditory / Haptic Devices

Unit 6 Application of VR in Digital Entertainment

6 lecture hours

  • VR Technology in Film & TV Production
  • VR Technology in Physical Exercises and Games
  • Demonstration of Digital Entertainment by VR

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