Game Design and Development
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Game Design and Development Syllabus — Unit-wise Content
The official GTU curriculum for Game Design and Development (subject code 3164904) as prescribed for CS-Design · Semester 6 divides the course into 3 units, covering 15 listed topics. The unit-wise breakdown below is read from the GTU syllabus document for this subject code, so you can check what the course actually covers before deciding which papers to attempt.
Download the official syllabus PDF (3164904)Unit 1 Introduction to Unity Game Engine
- Basics of Unity and it’s installation The benefits and Advantages of using Unity Introduction to Tools & navigation
- asset Unity’s interface
- Scene view
- Game view Scenes - Creating
- loading, and saving Scenes
- Work with multiple scenes in Unity
- Scene Templates GameObjects
- Lights and Camera in Unity Game publishing using Unity
Unit 2 Introduction to C# programming in Unity
- Setting Up Your Scripting Environment Scripting concepts - Constants and variables
- Conditional and looping statements
- operators Object Oriented Programming Concepts - classes
- encapsulation Basics of function creation and Multithreading Create Scripts to handle gameobjects in Unity
Unit 3 Unity Game Engine for Developing 2D Games
- Introduction to 2D Game system in unity Important Classes : GameObject
- Random Manage sprite
- basics of sprite editor 2D Physics - overview of Rigidbody and Colliders 2D Game Project