3D Animation
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3D Animation Syllabus — Unit-wise Content
The official GTU curriculum for 3D Animation (subject code 3174904) as prescribed for CS-Design · Semester 7 divides the course into 6 units, covering 39 listed topics. The unit-wise breakdown below is read from the GTU syllabus document for this subject code, so you can check what the course actually covers before deciding which papers to attempt.
Download the official syllabus PDF (3174904)Unit 1 INTRODUCTION TO 3D ANIMATION
- Introduction to fundamental 3D theories and principles of computer modeling and animation
- Some Techniques of Animation – Animation on the WEB, 3D Animation Special Effects Creating Animation
- Modeling methods
- Modeling with Primitives Planning your Model Deforming Lattices
- Wire or Cluster
- Object duplication Pivots and CV Surfaces The Production Proces
- Complex Model Hierarchy
- Complexities over various Modeling Techniques
- Purpose and Modeler Dependency Hardware and Software Considerations
Unit 2 3D Animation & its Concepts
- Basic Animation – Animation Types – Key frame Animation – Understanding Animation workflow
- Animation Techniques – Non – Linear and Character Animation – Posing
- Timing and Refining –Working with Poses
- 3D Animation & its Concepts – Types of 3D Animation – Skeleton & Kinetic 3D Animation – Texturing & Lighting of 3D Animation – 3D Camera Tracking – Applications & Software of 3D Animation. 8 17% GUJARAT TECHNOLOGICAL UNIVERSITY Bachelor of Engineering Syllabus Subject Code : 3174904 Subject Name : 3D ANIMATION https://syllabus.gtu.ac.in /Page 2
Unit 3 Module 3
- Motion Caption
- Motion Capture Software’s – Script Animation Usage – Different Language of Script Animation Among the Software
Unit 4 Module 4
- Anatomy: Biped Vs
- Walking Cycle
- Running Cycle
- Facial Rig and Morpher Facial Language
- Eyes and Focal Points
- Sequence Editing
Unit 5 Module 5
- Applied Animation
- 3D Animation for Film and Television
- Animation for Video Games
- Animation for Other Applications
- Motion Capture with Kinect
- Motion Capture for Animation
- Sequence of Movements
- Blender Integration
- Skinning and Setup
- Interaction Between Skeleton and Geometry
- Mesh Interpolation
- Animation Weights
- Body Language
- Sequence Editing
- Cameras and Plans
- The Camera and the Environment
- Composition of the Shot and the Characters
Unit 6 Module 6
- Concept Development –Story Developing –Audio & Video – Color Model – Device Independent Color Model – Gamma and Gamma Correction - Production Budgets 3D Animated Movies