Game Development
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Game Development Syllabus — Unit-wise Content
The official GTU curriculum for Game Development (subject code 3174905) as prescribed for CS-Design · Semester 7 divides the course into 5 units, covering 13 listed topics. The unit-wise breakdown below is read from the GTU syllabus document for this subject code, so you can check what the course actually covers before deciding which papers to attempt.
Download the official syllabus PDF (3174905)Unit 1 3D GRAPHICS FOR GAME DESIGN
- Genres of Games
- Basics of 2D and 3D Graphics for Game Avatar
- Game Components – 2D and 3D Transformations – Projections – Color Models – Illumination and Shader Models – Animation -Controller Based Animation
Unit 2 GAME DESIGN PRINCIPLES Character Development, Storyboard
- Development for Gaming – Script Design – Script Narration
- Game Balancing
- Core Mechanics
- Principles of Level Design – Proposals – Writing for Preproduction
- Production and Post – Production
Unit 3 GAME ENGINE DESIGN
- Rendering Concept – Software Rendering – Hardware Rendering – Spatial Sorting Algorithms -Algorithms for Game Engine- Collision Detection – Game Logic – Game AI – Pathfinding
Unit 4 OVERVIEW OF GAMING PLATFORMS AND FRAMEWORKS 6 7 15%
- Subject Code: 3174905 Subject Name: Game Development https://syllabus.gtu.ac.in/Page 2 Pygame Game development – Unity – Unity Scripts –Mobile Gaming
- Game Studio
- Unity Single player and Multi-Player games
Unit 5 GAME DEVELOPMENT USING PYGAME
- Developing 2D and 3D interactive games using Pygame – Avatar Creation – 2D and 3D Graphics Programming – Incorporating music and sound – Asset Creations – Game Physics algorithms Development – Device Handling in Pygame – Overview of Isometric and Tile Based arcade Games – Puzzle Games