Introduction to Game Development
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Introduction to Game Development Syllabus — Unit-wise Content
The official GTU curriculum for Introduction to Game Development (subject code 4360708) as prescribed for Chem. Green · Semester 6 divides the course into 2 units, covering 29 listed topics. The unit-wise breakdown below is read from the GTU syllabus document for this subject code, so you can check what the course actually covers before deciding which papers to attempt.
Download the official syllabus PDF (4360708)Unit 1 Introduction to Unity Game Engine
- 1. List advantages of Unity Game Engine.
- 2. Describe unity interface.
- 3. Create a gameplay in unity game engine
- 4. Create a scene in unity.
- 5. Publish a game by using unity.
- 3.1. Basics of Unity and it’s installation
- 3.2. The benefits and Advantages of using Unity
- 3.3. Introduction to Tools & navigation, asset
- 3.4. Unity’s interface, Scene view, Game view
- 3.5. Scenes - Creating, loading, and saving Scenes, Work with multiple scenes in Unity, Scene Templates
- 3.6. GameObjects, Prefabs, input, transform, Lights and Camera in Unity
- 3.7. Game publishing using Unity
Unit 2 Introduction to C#programming in Unity
- 1. Create a game by using scripting feature of Unity
- 2. Identify the different components in a simple script
- 3. Make a script by using C# for unity game engine
- 4.1. Setting Up Your Scripting Environment
- 4.2. Scripting concepts - Constants and variables, Conditional and looping statements, Arrays, operators
- 4.3. Object Oriented Programming Concepts - classes, namespace, inheritance, encapsulation
- 4.4. Basics of function creation and Multithreading
- 4.5. Create Scripts to handle gameobjects in Unity Unit 5- Unity Game Engine for Developing 2D Games
- 1. Use different classes to create a game.
- 2. Use sprite editor to create a sprite in unity
- 3. Explore 2D physics in unity
- 4. Apply various features ofunity for 2D game development.
- 5.1. Introduction to 2D Game system in unity
- 5.2. Important Classes : GameObject, , MonoBehaviour, Transform, Vectors, ScriptableObject, Time, Mathf, Random
- 5.3. Manage sprite , basics of sprite editor
- 5.4. 2D Physics - overview of Rigidbody and Colliders
- 5.5. 2D Game Project Introduction to Game Development (Elective)