Computer Graphics
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Follow on Instagram for UpdatesComputer Graphics Syllabus — Unit-wise Content
The official GTU curriculum for Computer Graphics (subject code 2151603) as prescribed for Information Technology · Semester 5 divides the course into 2 units, covering 39 listed topics. The unit-wise breakdown below is read from the GTU syllabus document for this subject code, so you can check what the course actually covers before deciding which papers to attempt.
Download the official syllabus PDF (2151603)Unit 1 Basic of Computer Graphics
- Basic of Computer Graphics
- Applications of computer graphics
- Display devices
- Random and Raster scan systems
- Graphics input devices
- Graphics software and standards
Unit 2 Graphics Primitives
- circles and ellipses as primitives
- scan conversion algorithms for primitives
- Fill area primitives including scan-line polygon filling
- inside-outside test
- boundary and flood-fill
- character generation
- line attributes
- area-fill attributes
- character attributers. 08 20 3 2D transformation and viewing: Transformations (translation
- matrix representation
- homogeneous coordinates
- composite transformations
- reflection and shearing
- viewing pipeline and coordinates system
- window-to-viewport transformation
- clipping including point clipping
- line clipping (cohen-sutherland
- liang- bersky
- polygon clipping 08 20 4 3D concepts and object representation: 3D display methods
- polygon surfaces
- curved lies and surfaces
- quadric surfaces
- spline representation
- cubic spline interpolation methods
- Bazier curves and surfaces
- B-spline curves and surfaces 06 15 5 3D transformation and viewing: 3D scaling
- rotation and translation
- composite transformation
- viewing pipeline and coordinates
- parallel and perspective transformation
- view volume and general (parallel and perspective) projection transformations 08 20 6 Advance topics: visible surface detection concepts
- back-face detection
- depth buffer method