Animation Principles and Design
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Animation Principles and Design Syllabus — Unit-wise Content
The official GTU curriculum for Animation Principles and Design (subject code 3154902) as prescribed for CS-Design · Semester 5 divides the course into 2 units, covering 42 listed topics. The unit-wise breakdown below is read from the GTU syllabus document for this subject code, so you can check what the course actually covers before deciding which papers to attempt.
Download the official syllabus PDF (3154902)Unit 1 Animation Principles
- Introduction to animation
- Heritage of Animation
- Dawn of Digital Animation
- Understanding the principles that translate sequential images into action to make animation believable
- Understanding properties of matter .Making use of the wave principle
- delayed secondary action
- tendency of weight to move in a certain way
- Recoil effects overlapping action
- follow through Animating force acting on objects
- object behaviour when force acts on them
- Principles of Timing
- Understanding the basic unit of time in animation • Emphasizing the difference between caricature
- Timing governing acting and movement
- Digital effects of 2D Animation
Unit 2 Applications of Animation
- Medical Practice and Engineering. 03 05 03 12 principles of Animation : Basic Principles in animation
- Squash and stretch
- Straight ahead and pose to pose
- Follow 08 20 Bachelor/Master of Engineering Syllabus Subject Code : 3154902 Subject Name : Animation Principles and Design https://syllabus.gtu.ac.in/Page 2 through and overlapping action
- Slow in and slow out, Arcs
- Secondary action
- Solid drawing
- Mass and weight
- Character acting
- Line of action
- Path of action
- Walk cycles- animal and human
- The use of Live Action in Animation Humans and Animals-Quick Studies from real life
- Sequential movement drawing
- Caricaturing the Action
- Motion Studies
- Drawing for motion. 04 Animation Techniques: Study of Animation Techniques & types used over the years in animation
- The difference between the processes of the basic 3 methods of animation
- namely frame by frame creation of animation like traditional 2D
- Modification of object or image to produce animation like paint on glass
- sand on glass
- simple claymation without armatures etc. 08 20 05 Manipulation of objects : produce animation like 2D cutout animation
- simple object animation
- etc. 03 05 06 Character Animation: Reflecting on human movement
- Gaining an insight into creating believable action
- Practicing the mechanics of walks
- head turns
- gestures Methods of lip-syncing to sound